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November 10, 2011
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:iconavaruus-apina:
This a a 3d model I made in school. I'm prpbably goingto tweek it a bit further since some elements don't work that well. For example that dam shadows behind the TV! Why must thou be so pixelated? Does anyone have any advice about that?

Made with 3ds Max 2012

Textures from: [link]

Critiques and feedback are appreciat

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I tweaked the shadows a bit.
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:iconmikopol:
Looks retro, except TV.
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:iconavaruus-apina:
It was supposed to be futuristic in the begining but then I found the wallpaper and it turned in to a more 40's looking. It's kinda like a set from a detective story.
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:iconmikopol:
So, are You planning made some "noir" story?
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:iconavaruus-apina:
No I don't have any kind of plans to do a noir story: But it certainly would be an interesting genre.
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:iconbehrfeet:
I guess I can't see what you are as far as the shadows behind the tv. Are you talking pixelated or noisy? Cuz really I don't see either but is a low-res image so that makes it tougher to tell. Or are you talking about the top of the shadow not being a nice straight line to match the straight line of the top of the tv???
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:iconavaruus-apina:
Well maeby pixelated was a wrong term. I ment the top of the shadow.
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:iconbehrfeet:
ya ... it does look a little jagged for some reason .... not what I could call pixelated though. If I look at this image at 200 or 300% then the lines along the edges of the windows for example will become what I would call pixelated. That seems to be a different issue. I would have never noticed it unless you had mentioned it and even then it is not really something that catches my eye. Is this a photo of a model or something you had drawn in PS?
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:iconavaruus-apina:
No it is a 3d model I made with 3ds max.
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:iconbehrfeet:
I'm not at all familiar with the program but since it is a jpeg it could easily be fixed in PS after the fact .... or Gimp .... or any other similar program to those.
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:iconavaruus-apina:
Yeah I could fix it with PS quite easily and it would be the quickest way. I asked my teacher today how to fix it and it turns out that I just had to ingrease some parameters of the shadows.
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